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[OC] [Art] Dwarves in all official 5e classes! r/DnD

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation. • 1st level (4 slots): detect magic, mage armor, magic missile, shield.


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The short, powerful, gem-hungry race of the Dwarves are a cornerstone of all things fantasy. In Dungeons & Dragons 5E, this doesn't change much. The Dwarf in Dungeons & Dragons tends to be the Scottish creature you see in most fantasy media, but there are so many ways to spin a Dwarf in this game.


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(Hill Dwarf) 5e 4e 3e 2e 5th Edition Statistics Size Medium Type Humanoid Tag (s) Dwarf Alignment Often Lawful good General Information Vision Darkvision Activity cycle Any Diet Omnivore Average lifespan


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What is a Hill Dwarf? The lore of D&D 5e presents Hill Dwarves as a subrace that, as their name suggests, primarily inhabit hilly areas. They are known for their durability and knack for survival, as they have adapted to the unpredictable and often harsh conditions of the hills. History and Origin of Hill Dwarves


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Hill Dwarves live in smaller communities with a pastoral lifestyle and a more open culture. In contrast, Mountain Dwarves live in vast cities beneath the earth's surface and have a more insular culture. Choosing between Hill Dwarf and Mountain Dwarf depends on preferred playstyle and class aspirations. Dwarves in D&D


Autumnal Hill Dwarf Cleric by casualpancakes on DeviantArt

Dwarf 5e Traits Ability Score Increase: +2 CON is a fairly uncommon double racial bonus. Age: Dwarves are considered young until they are 50. They live about 350 years Alignment: Dwarves are usually lawful good. Size: Dwarves stand between 4-5 feet tall and weigh about 150lbs. Speed: 25ft walking is below standard.


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Hill Dwarf . As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting. Ability Score Increase. Your Wisdom score increases by 1. Dwarven Toughness


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The two core subraces of dwarf are hill dwarf (+1 WIS) and mountain dwarf (+2 STR). As a wizard, we have no real mechanical use for WIS (although the +1 hit point maximum may be handy). However, our mountain dwarf subrace offers us both +2 STR for swinging our hammer around (Dwarves racially receive hammer and axe proficiency), and Dwarven.


Hill Dwarf miners do not mine as deep as Mountain or Deep Dwarves, but still possess the Dwarven

Hill Dwarf Ability Scores: Con +2; Wis +1 Size: Medium Speed: 25 feet Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society.


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Hill Dwarf features in 5e If you want to play as a Hill Dwarf, your character will have the following traits and abilities: Hill Dwarf traits Darkvision - Accustomed to life underground, you have superior vision in dark and dim conditions.


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The gold dwarves of Faerun in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting. Ability Score Increase. Your Wisdom score increases by 1. Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.


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Hill Dwarf is excellent for any build that needs a few extra hit points, and Mountain Dwarf offers two +2 increases (unmatched by any other published race) and medium armor proficiency, which largely solves the issue of AC for poorly-armored classes like the Wizard.


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Basic Rules Races Ch. 1: Step-By-Step Characters Table of Contents Ch. 3: Classes Chapter 2: Races A visit to one of the great cities in the worlds of Dungeons & Dragons — Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors — overwhelms the senses. Voices chatter in countless different languages.


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Dwarf - DND 5th Edition Dwarf Table of Contents Player's Handbook Hill Dwarf Mountain Dwarf Eberron: Rising from the Last War Mark of Warding Plane Shift: Kaladesh Player's Handbook


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Dwarves, sometimes called the Stout Folk and Deep Folk, [5] were a natural humanoid race common throughout parts of Toril as well as Abeir. Dwarves were a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship. Dwarves are creatures of stone, and like stone they change only in response to extremes.


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Mountain Dwarves, as their name suggests, are at home amidst the rugged peaks and rocky terrains. Known for their exceptional strength and hardiness, they are naturally adept at combat and craft. On the other hand, Hill Dwarves, with their innate wisdom and resilience, are lauded for their ability to endure and heal.